About Aisensia
Aisensia is a puzzle game studio. We make calm, quick-to-learn games: sorting, arrows, tile and picture puzzles, logic grids, word solitaire and dice. They run in the browser with nothing to install, and they are also in the app stores and on game portals. As of November 2026, more than 16 million people in 236 countries have played them.
Who we are
Aisensia LLC FZ was founded in 2024 and is registered in Dubai, whose time zone shares working hours with both Europe and Asia, where our people live. We work as two game teams. Haven makes the arrow and tap puzzles: Arrow Slide Puzzle, Sort Tiles, Sort Arrows and Barn Bounce Rescue. Yatzy makes the sorting, solitaire, logic, word and dice games: SortWorks, Magic Bottles, Jigsaw Cards, Jigsolit, Solitaire Word Chains, Lambs Apart, Word Elixir and Five Dice. You can meet us at gamescom, Pocket Gamer Connects and GDC.
How we make games
The puzzle has to be fair. If a level looks impossible, it should be a hard puzzle, not a broken one. Every level is checked before it ships: our team plays and picks the levels by hand, and in several games an automated player solves every board as well. When a player tells us a level cannot be solved, we replay that exact level and answer.
Calm over pressure. Most of our games have no timer. You lose by making mistakes, not by being slow, and a careful player can always finish. Difficulty rises and falls on purpose: a few tough levels, then some gentle ones to catch your breath.
Players shape the games. Every game has a support chat, and people on the team read it every day. Many updates start there. In Lambs Apart, players said a misplaced cross should not count as a mistake, so we changed it. When some players asked for the old behavior back, we listened to them as well. Rules explanations, tutorials and the clarity of boosters get rewritten whenever the same question keeps coming in.
Small updates, often. Every game is updated every two to four weeks: new levels and events, better controls, clearer tutorials, smoother animation. Each game page lists the changes players will notice.
Play anywhere, keep your progress. The same game runs in a phone browser, on a desktop and in the stores. Layouts are built for small phones, tablets and wide screens alike.
Numbers, read carefully. We look at where players get stuck, which levels they replay and when they stop playing, and we change the levels that cause it. What we learn from one game goes into the next.
Milestones
- May 2025 - our first game, SortWorks, goes live.
- September 2025 - our first game on Google Play, and Sort Tiles, our first picture puzzle.
- November 2025 - Magic Bottles becomes our first game on YouTube Playables.
- February 2026 - Arrow Slide Puzzle launches and becomes our most-played game, now past 6 million players.
- April 2026 - our first game on the App Store.
- September 2026 - Lambs Apart, a logic puzzle you can always solve without guessing.
- October 2026 - twelve games, more than 16 million players, and every game playable right here on aisensia.com.
Work with us
We hire remotely, from any country. Open roles are on the careers page. Platforms, publishers and IP holders who want puzzle games for instant play can write to info@aisensia.com.